Rendering without lumpy bits
We'll look at a series of real-world rendering issues and how to combat them, understanding why particular hacks work, and how sometimes working against the browser can trick it into performing better. Covering basic html layout and animation, GPU interaction and high-dpi (retina) considerations across browsers and devices.
Jake works in Google Chrome's developer relations team, working on specs, testing implementations, and ensuring developers have tools to make their jobs less painful. He's a big fan of time-to-render optimisations, progressive enhancement, and all of that responsive stuff.
Outside of the web, Jake like F1 and nice beer.